Showing posts sorted by relevance for query onlive. Sort by date Show all posts
Showing posts sorted by relevance for query onlive. Sort by date Show all posts

Wednesday, March 25

Remote Desktop Gaming: Onlive

Keen and Graev have a much better post on the subject of what OnLive is than I could ever write and I think you should read it.
If you don't have the time just now, in a nutshell cloud computing has made the ten year old water-cooler concept of streaming game data in a RDP (Remote Desktop) like fashion a possible reality now. It's interesting as it potentially has a lot of ramifications, for hardware vendors, console makers and game producers & publishers. E.t.c.



As I'm currently putting together a new rig, I'm acutely aware of energy needs of todays/tomorrows Gaming PC's and the current generation consoles, or at least two of them aren't kind on the electricity bill either. Centralizing all of the heavy computing required for gaming should be a powersaver right?
Also, putting every game on a subscription or Pay-as-you-Play model becomes feasible now.
Then again, some parties, mostly Activision/Blizzard might not like this idea at all. Not to mention the nVidia's and AMD's of the world, or that entire industry bringing boxed games to store shelves.
To be honest, gut feeling says: Next gen consoles will be using this. PC gaming will not follow, or not immediately anyway. But the trend that gaming moves away from the PC platform to easier to develop for homogenous platforms will continue.