I like Trion, they've come across as listeners and responders, they've been great at updating and working on the game since release, it was also a smooth one: Trion done good IMHO.
So when I got offered a free weekend in Teleria I took that in to account, there was new content to explore, had some time on my hands and after the dissapointments of SW:TOR I just wanted to play an MMO and have some fun. I'm pleased to report it worked well for me and now the free time is over I'm missing what I haven't explored....When the next patch comes in (or maybe sooner) I'll pick up a months sub. They got me in their honey trap.
All wasn't lush in Teleria, I transferred from the RP server, very few people around and in Meridian all I saw was static characters, obviously in a queue for warfronts or dungeons. A problem of both community and the lack of anything to support social activities in cities. But on with the good.
Here's the highlights of what's new since we left and a few from what's to come.
ChroniclesLore driven dungeon content for one (well geared) or two players. As it stands there are three to choose from, are repeatable once every 24 hrs, give some nice loot and provide good experience towards Planar Attunement (the alternate advancement system).
Chronicle of Attunement is available at lvl 50 and unlocks the Planar Attunement system. It's set in an instanced version of the capital and has some nice use of voice acting. It's a short story about celebration, the gift of attunement, unwanted gatecrashers and finally the celebration of your heroism again. Like it or not, in MMOs of this nature heroism is what we are all about, Vailare isn't complaining.
Vailare being cheered by the crowd for his great taste in shoulder pads.
Receiving the gift of attunement
Gatecrashers arrive courtesy of Regulos, giving you plenty of opportunity to prove your heroicness again. Kill the lvl 52 trash and a few level 52 Elites and get to the end boss, a fun encounter that keeps you on your toes. Of course the story side loses it's meaning on the third run but it's still a good, quick source of cash, crafting mats, gear and XP.
Not Vailare but some other hero (or should I say Guardian scum *grin*) facing the boss.
Hammerknell: Runes of CorruptionUsing part of the raid instance from Hammerknell your tasked with finding a scouting party and defeating a king. Played solo it has few challenging encounters, Watch for patrols (on a short leash) and the groups of three. Sadly the use of item buffs makes the first boss and final challenge a walk in the park. It requires timing and a decent build to pull off. Worth repeating for the loot.
Vailare about to face the first boss
A lucky drop from Hammerknell
Greenscale's Blight: The Fallen PrinceGreenscales Blight raid instance is the setting for this. hardest to solo, I couldn't get past the boss whose guards turn in to werewolves, they hit long and hard while she buffs them. A real challenge but thanks to the soul system I didn't give up but I started developing builds. This dungeon made me appreciate the nuances of the class system again, I had three builds with two
classes in common and a third unique, all allowing me to approach the encounter in a different way, for PvE it's a great system.
Chronicles are a good use of available content and the loot is good enough to encourage repeatable play (Plaques of Achievement for dungeon gear are part of the reward). First times through the stories aren't bad either. There's a new one coming in the next patch.
Other new repeatable content Instant Adventures are non-instanced, timed mini quests of kill x of this or click x of that. Set in Shimmersands or Stillmoor they are for solo or groups (up to raid size). Your transported to an area and receive your first timed quest, these increase in objective size as you progress. I never got to more than stage three of an adventure, didnt have the time. The xp reward is excellent and some nice drops to be had too. There's also a new max level dungeon I didn't get to see on Ember Isle: Caduceus Rise. There have also been additions to their 10 man raids otherwise known as 'Slivers', never done one, again no comment.
Ember IsleSadly didn't have a lot of time to explore or complete many quests. It's a large zone, bigger than the others. Mobs are lvl 52, half decent gear is needed. Looked nice, that's all I can say, looks worth exploring further.
Planar AttunementThe alternate advancement system is progressed via xp after lvl 50. In brief, it offers elemental 'trees' to advance. Choose an element best suited to your character (went with Fire for my mage) and gain small, incremental bonuses in stats, elemental resistance and get the ability to open rifts of the element you chose. There are three 'trees', the other two were locked, I have no idea how those trees progress. Seems a nice and simple enough system, should provide longevity if you want to max all your builds.
Rift still suffers from its small world size and lack of replayability but there have definitely been good steps taken to increase longevity. I like the soul system, if you don't go looking for cookie cutter there's plenty of scope with it, I also enjoyed the 'on the hoof' casual grouping for zone events, I came away having had alot of fun in a solid themepark with new content I thought worth exploring. Stat chasing and gear grinding isnt for me but Rift is sure giving you plenty of ways to do it.
A little bit moreI bit the bullet and signed up again, have to say no regrets. Ember Isle is great, its size encourages exploring and it is worthwhile. Lovely to look at and I still have about a third of the map covered. Mobs are around lvl 52, as a well geared mage I'm pushing soloing two mobs, bring in a third and death is very likely. Interesting quests and a challenge to be had amongst some very lovely scenery.
Th new patch has made some useful changes, you can use mats directly from your bank while crafting (Just like SWTOR), seems Trion continue to look for and take inspiration from what works in other games. Artisan marks (from crafting dailies) can now be exchanged for Master Marks at the rate of 500 to one, I had thousands so I was able to invest in one of the new recipes. That recipe required I buy two new master recipes from two trainers at a grand cost of 50 plat', not cheap, NPC bought ingredients aren't cheap either but imagine my horror to discover the new crafted mats are on a 20 hour timer, it's going to take six days to craft my new robe!
A new chronicle set in the raid instance at Stillmoor was introduced, thats four chronicles now, combined you can spend a good two to three hours alone on these if you insisit on clearing every mob in the Stillmoor one. I'm still having a blast playing these.
Gear progression has been simplified, a good thing. For PvP it looks like a move to skill being more important than gear. Dungeon modes have been streamlined but I've been playing solo so far.
Trion continue to impress, I could write more but there are dwarves in Hammerknell waiting to die :)