tag:blogger.com,1999:blog-6477169190731480241.post8987456172738688449..comments2023-10-22T13:29:51.766+02:00Comments on The stuffed Yammob: The Opposite of Opting OutLanihttp://www.blogger.com/profile/06835095269839169484noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-6477169190731480241.post-20368484907089092562012-05-17T11:54:08.860+02:002012-05-17T11:54:08.860+02:00Yeah, the "real people" alone sold it fo...Yeah, the "real people" alone sold it for me already. But now that I have actually tried it is the way the game, story and quests flow that got me seriously hooked. SWTOR is a WOW clone. This is more Dreamfall in MMO format.Phedrehttps://www.blogger.com/profile/06563052105703506187noreply@blogger.comtag:blogger.com,1999:blog-6477169190731480241.post-77071591813228672312012-05-17T11:49:47.732+02:002012-05-17T11:49:47.732+02:00Thanks for coming over and reading my view! Many o...Thanks for coming over and reading my view! Many of your points are indeed valid reasons a lot of people will not like TSW. My post was not to meant to prove you wrong, but more to point out why I like it so much. They could put in a lot of 'polish' to make it more like GW2/RIFT/SWTOR/etc., but that would spoil its charm. And no amount of polish will make it compete with GW2 or WOW. So they should stay away from that.<br /><br />Just to take you example of the crafting. You actually had to interact with other players! I see that as a plus. But I also know it will turn off a lot of players. Fortunately for Funcom there are also a lot of players that will like it. I like what Syp called it. 'A Beautiful Mess'Phedrehttps://www.blogger.com/profile/06563052105703506187noreply@blogger.comtag:blogger.com,1999:blog-6477169190731480241.post-83702843755874779382012-05-17T04:46:40.857+02:002012-05-17T04:46:40.857+02:00Good post Phe. I'm right there with ya. I th...Good post Phe. I'm right there with ya. I think I'm going to be liking it for all the same reasons that most people have complaints with.<br /><br />I'm so tired of "WoW clones" and the fantasy setting (while there's nothing wrong with it in and of itself) has been so over done, I'm glad to see something in a modern setting with "real people" if you catch my meaning.Anonymoushttps://www.blogger.com/profile/06407666277442332861noreply@blogger.comtag:blogger.com,1999:blog-6477169190731480241.post-18110367051751129622012-05-17T01:17:59.731+02:002012-05-17T01:17:59.731+02:00I wouldn't say the game "sucks", tha...I wouldn't say the game "sucks", that is a strong word. My post probably did sound overly negative in retrospect. I did like the world they have built in TSW. I appreciate the uniqueness of it as an MMO. They are doing some things that are quite different and I think needed in the genre. <br /><br />It is a difficult game to get adjusted to though for the reasons I outlined. Especially in this time when there are many free to play or non-sub options. So I think we agree that the real draw to TSW is the environment and story. The combat is nothing particularly special. <br /><br />I like "experimental" crafting, but I prefer the way that GW2 presents it. After I wrote that post, I got to play around with crafting some more and after someone in global channel explained that you can't craft with "base" materials, I understood it. Had that person not explained I don't know how I would have ever come to that conclusion.<br /><br />So it just needs a little more polish, but I haven't written the game off and will keep an eye on it.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-6477169190731480241.post-77284455464977503172012-05-16T17:11:28.480+02:002012-05-16T17:11:28.480+02:00The limiting of mission types is brilliant in my e...The limiting of mission types is brilliant in my eyes, with such a well crafted story it needs to have you involved, having an overflowing quest log would be detrimental. There are those that call it out as a way to lengthen content, a valid point of view, but the point is the content is worth spending time with, rare for a modern day MMO. <br /><br />Kingsmouth was packed full of content and 90% of it voice acted with characters that had quirks, weren't perfect and had a real sense of personality. The DI you speak to on entering London, she can be found loitering later in the game, I loved her attitude, I know Northern women like her. I completed 41 missions over the weekend, thought I had completed them all but watching some youtube vids have shown me that I missed a few, if the other areas have as much content this is going to be one deep game.<br /><br />I went with a Chaos/Blood build, having watched others play I could tell that it was underpowered, turns out that I'd actually developed a great tanking build without meaning to, it was just how I was enjoying playing the game. I'm looking forward to exploring the skill system more and cant wait to see what's under the hood of the advanced skills.<br /><br />Combat has generally recieved 'meh' feedback from most and rightly so, in a game like this it isn't quite as central and it does it's job well enough (though how I wished for a dodge button!). <br /><br />Crafting is far too complex and totaly not worth wasting your time with at lower levels, later maybe, it's hard to judge, all I know is that by the end of the beta weekend I'd made just a couple of items and the one weapon I made had worse stats and had a higher gear level requirement than what I had equipped. A stark contrast to GW2's very worthwhile system. Not impressed, it needs work to appeal at lower levels.<br /><br />Story and atmosphere are definitely the reasons you should be playing this game, forget SWTOR's talk of the fourth pillar and GW2's small bursts of stiff personal storyline, TSW is really all about the story and eeach character gets a definites place in te world. It's not perfect, nothing ever is, go in with the attitude that your character was born mute if you want to suspend your disbelief.<br /><br />Longevity will probably be it's downfall, with so much hinging on story it's going to be difficult to add meaningfull content, that's fine by me I'll have GW2 for that. I can let the sub drop and can come back for more when its added.<br /><br />It's most definitely a niche title, the quick fix, rush to end game, want everything now MMO player will be severely missing the point and crying streams of tears far too fast, it's not built for them and it would be better they realised that before jumping in, wasting their cash and polluting the interwebz with their vitriol.<br /><br />Henry Hawthorne is now a friend of mine, Kingsmouth has many problems which demand I address them, I'll be there committing a one man pogrom on any re-animated flesh the minute the doors open.<br /><br />I liked it :)Geekzorhttps://www.blogger.com/profile/11313017286168613164noreply@blogger.comtag:blogger.com,1999:blog-6477169190731480241.post-68976451187906870832012-05-16T14:04:43.505+02:002012-05-16T14:04:43.505+02:00It still doesn't properly describe what I like...It still doesn't properly describe what I like the most about The Secret World. What really makes me enjoy it is the worldly feel and atmosphere. Not everything has a purpose. There is a believable world, not a mere collection of quest areas. It is by far not as wide open as Anarchy Online. It is more the City of Heroes sense of openness. Which might not make much sense since the COH world is a lot smaller than the SWTOR or RIFT. Yet those last two games lack in severely in worldlyness to me.Phedrehttps://www.blogger.com/profile/06563052105703506187noreply@blogger.com