tag:blogger.com,1999:blog-6477169190731480241.post5364678548808354751..comments2023-10-22T13:29:51.766+02:00Comments on The stuffed Yammob: Good StuffLanihttp://www.blogger.com/profile/06835095269839169484noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-6477169190731480241.post-54808178249871109722009-06-19T12:43:30.234+02:002009-06-19T12:43:30.234+02:00Oh, and I wasn't camping. I get off work in 3 ...Oh, and I wasn't camping. I get off work in 3 minutes and was doing a last scan of important browser tabs :-)Lanihttps://www.blogger.com/profile/06835095269839169484noreply@blogger.comtag:blogger.com,1999:blog-6477169190731480241.post-87973271129146165932009-06-19T12:41:49.626+02:002009-06-19T12:41:49.626+02:00*Grin* Sometimes you have to look beyond the ego t...*Grin* Sometimes you have to look beyond the ego to the briliance that feeds said ego :-)<br /><br />Aye, I think most developers, and publishers too sadly, are too product driven. In the case of the devs i can understand. Most of them have been making products sometimes for a few decades prior to making their first MMO. <br /><br />I do think stuff like Hero Engine and other middleware facilities will create a space where devs can spend more time working on the actual game rather than the infrasturcture. But you need leadership with a clear vision that incorporates the difference between delivering a product and facilitating a service. Normally only the Live Operations team understands the latter.<br /><br />When you say Twitter your online adventures I'm immediately reminded about the article I (hope I shared) about EA eyeing the Facebook / myspace games market. And I'm not sure you're really that different from the mainstay of gamers. You're a unique individual ust like everybody else, true. But you're still secretly part of a demographic as well. Every group we tend to identify with a single term is made up of unique members too.Lanihttps://www.blogger.com/profile/06835095269839169484noreply@blogger.comtag:blogger.com,1999:blog-6477169190731480241.post-63142878181718471092009-06-19T12:35:21.145+02:002009-06-19T12:35:21.145+02:00I was mostly thinking it is a very pretentious bla...I was mostly thinking it is a very pretentious blah blog. But there is some truth hidden in there too. <br /><br />An MMO is definitely more a service than a product. But the whole concept of paying for services (and even making money from services is still a bit lost on most people. It is probably the main reason I left Kenya, but that is a whole other story, and more about pepole not liking to pay for services.<br /><br />The issue in MMO world is that developers (and their investers) don't really like to be the service providers. It a lot easier to make a new shiny, and than to keep an old shiny shiny.<br /><br />The difference between product minded and service minded might be quite big, but in the end it is still about making a compelling game. How the developer treads it after it puts it out there might have some impact on its success. But it needs to be something decent/solid to begin with.<br /><br />So which game design ideas could be made more servicy less producty? Because there is where it all starts. I am thinking along the lines of Hero Engine's GM events, custom arch enemies. Or maybe further links between online and offline world. Dare I say twitter your online adventures?<br /><br />A problem I have with a lot of these ideas is that what I personally like is far from what the majority wants. I am think I am a really niche market. (Just like everybody else, right?) So it is sometimes hard to say what I like versus what I think would bring in the most people. So I'll stop now.Phedrehttps://www.blogger.com/profile/06563052105703506187noreply@blogger.com